package com.itHuangTao.tank.effects;

import com.almasb.fxgl.dsl.components.Effect;
import com.almasb.fxgl.entity.Entity;
import com.itHuangTao.tank.Config;

public class FreezeEffect extends Effect {
    public FreezeEffect() {
        super(Config.FREEZE_PLAYER_TIME);
    }
    @Override
    public void onEnd(Entity entity) {

    }

    @Override
    public void onStart(Entity entity) {

    }
}
